Friday, September 30, 2011

Woody Allen at Work


I've loved New York since I first discovered that it was the inspiration behind just about every superhero I loved as a kid. And years later, when I finally set foot in the city itself, the deal was sealed.

As a bit of a love letter to the city that inspired me as boy (and continues to jazz up my life in ways that only New York can), I've started an illustration project that will feature some of the most iconic artists and authors associated with the big city. As an added bit of fun, I thought I'd do the entire thing on an iPad.

The above illustration of Woody Allen directing (who else but) Woody Allen is the first portrait in the series. There's a lot to say about it compositionally, but I'll leave most of the discussion for when I've got the whole set completed (the idea is that the series will ultimately form something of a narrative of the artist in New York throughout the eras). 

Here's a look at the painting under construction in the Brushes app:


Stay tuned for portraits of Scott Fitzgerald, Walt Whitman, and more. And for those of you interested in seeing more cool portraits of super famous directors, check out some of Madhi Chowdhury's inspiring illustrations here, including Chaplin, Scorsese, and other greats. 

Wednesday, September 21, 2011

A Dean Is Born


This week marked the first appearance of Superhero Dean Rogers in Fordham's highly prestigious student publication, the paper. In case you missed it, you can read the gripping origin story above (you comic book enthusiasts will notice the homages to classic '30s era origin tales). I've also included Dean Rogers' presumed response to seeing himself in superhero form below.

Saturday, September 10, 2011

Look, Up in the Sky!


It's a cue ball! 
It's Lex Luthor! 
No! It's Superhero Dean Rogers! 

Coming to a the paper near you this fall.

Monday, September 5, 2011

Tim's Art Blog...IN 3D!


I started picking up Blender (an open-source 3D modeling and animation program) over the weekend, and after getting over that fact that it has one of the funkiest user interfaces I've ever encountered, I've come to like the program a lot. Here's my first go at modeling a simple 3D face...IN 3D!!!!






And here's the quick sketch that I was working off of:


I haven't gotten to the point of actually rigging the model for animation yet (i.e. adding a posable skeletal structure), but I'll be trying to tackle soon. Until then, please be sure to recycle your 3D glasses on your way out of the blog.